Noise¶
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namespace
tnt -
namespace
pcg¶ Functions
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SDL_Texture *
staticNoise(SDL_Renderer *ren, int w, int h)¶ Create a texture with some random noise on it.
- Parameters
ren: The renderer where the texture should be drawed.w: The width of the texture.h: The height of the texture.
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SDL_Texture *
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namespace